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Build the risk first
If one part of the idea might not work, that part gets prototyped in week three — not month five when the budget is spent.
Studio
Designers, engineers, fabricators, composers and producers sharing one workshop, one fabrication floor and a very patient sound room.
The house style
Our identity is a system, not a logo lockup — letterforms that deform under pressure, the same way a room changes when a crowd walks into it.
Who we are
We started in 2024 in a rented unit with one projector, two laptops and a very forgiving landlord.
Two years on we run two workshops, a fabrication floor, an anechoic-ish sound room and an R&D budget that is protected in every contract we sign. We still take one project a year purely because it scares us.
We are deliberately small for the scale of work we take on. Everyone in the studio is senior enough to be trusted alone on site at 3am, and every project has exactly one person whose name is on it.
We hire people who make things outside work — instrument builders, climbers, a former fireworks technician. Curiosity is the only non-negotiable.
Principles
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If one part of the idea might not work, that part gets prototyped in week three — not month five when the budget is spent.
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Design, code and fabrication never hand off across companies. The gaps between vendors are where experiences go to die.
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Opening night is easy. We engineer for the wet Tuesday in month seven with a bored school group and one technician on call.
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Audio is briefed on day one alongside the spatial design. Half of what people call "the atmosphere" is coming out of a speaker.
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If a brief has a fatal flaw, you will hear it in the first meeting. We would rather lose the pitch than the project.
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Clients get the source, the documentation and a trained operator. No black boxes, no ransom on your own show.
Disciplines
08
Concept leads, spatial designers, art directors and a scenographer who came from opera.
09
Realtime graphics, embedded firmware, computer vision, show control and web. Half the team has a hardware background.
06
CNC, metalwork, textiles and finishing in-house, so a design change on Thursday is on the floor by Monday.
04
Composers and system designers working in ambisonics and object-based audio.
04
Producers, a technical director and the person who knows which port the crate cleared.
Careers
We hire two or three people a year and read every application. Show us the strangest thing you have built.
Say hello